using Cysharp.Threading.Tasks; using QSB.WorldSync; using QSB.ZeroGCaveSync.WorldObjects; using System.Threading; namespace QSB.ZeroGCaveSync { internal class ZeroGCaveManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); } }