using Cysharp.Threading.Tasks; using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.EchoesOfTheEye.LightSensorSync { internal class LightSensorManager : WorldObjectManager { // see AirlockManager question public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); } }