using Mirror; using OWML.Common; using OWML.ModHelper; using QSB.EyeOfTheUniverse.GalaxyMap; using QSB.EyeOfTheUniverse.MaskSync; using QSB.Inputs; using QSB.Menus; using QSB.Patches; using QSB.Player; using QSB.QuantumSync; using QSB.RespawnSync; using QSB.SatelliteSync; using QSB.StatueSync; using QSB.TimeSync; using QSB.Utility; using QSB.WorldSync; using System.Linq; using UnityEngine; using UnityEngine.InputSystem; /* Copyright (C) 2020 - 2021 Henry Pointer (_nebula / misternebula), Will Corby (JohnCorby), Aleksander Waage (AmazingAlek), Ricardo Lopes (Raicuparta) This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/. */ namespace QSB { public class QSBCore : ModBehaviour { public static IModHelper Helper { get; private set; } public static IModUnityEvents UnityEvents => Helper.Events.Unity; public static string DefaultServerIP; public static bool UseKcpTransport => DebugSettings.UseKcpTransport; public static int OverrideAppId => DebugSettings.OverrideAppId; public static bool DebugMode => DebugSettings.DebugMode; public static bool ShowLinesInDebug => DebugMode && DebugSettings.DrawLines; public static bool ShowQuantumVisibilityObjects => DebugMode && DebugSettings.ShowQuantumVisibilityObjects; public static bool ShowDebugLabels => DebugMode && DebugSettings.ShowDebugLabels; public static bool AvoidTimeSync => DebugMode && DebugSettings.AvoidTimeSync; public static bool SkipTitleScreen => DebugMode && DebugSettings.SkipTitleScreen; public static bool GreySkybox => DebugMode && DebugSettings.GreySkybox; public static AssetBundle NetworkAssetBundle { get; internal set; } public static AssetBundle InstrumentAssetBundle { get; private set; } public static AssetBundle ConversationAssetBundle { get; private set; } public static AssetBundle DebugAssetBundle { get; private set; } public static AssetBundle TextAssetsBundle { get; private set; } public static bool IsHost => NetworkServer.active; public static bool IsInMultiplayer => QSBNetworkManager.singleton.isNetworkActive; public static string QSBVersion => Helper.Manifest.Version; public static string GameVersion => Application.version; public static bool DLCInstalled => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned; public static IMenuAPI MenuApi { get; private set; } private static DebugSettings DebugSettings { get; set; } = new(); public void Awake() { var instance = TextTranslation.Get().m_table; instance.theUITable[(int)UITextType.PleaseUseController] = "Quantum Space Buddies is best experienced with friends..."; } public void Start() { Helper = ModHelper; DebugLog.ToConsole($"* Start of QSB version {QSBVersion} - authored by {Helper.Manifest.Author}", MessageType.Info); MenuApi = ModHelper.Interaction.GetModApi("_nebula.MenuFramework"); NetworkAssetBundle = Helper.Assets.LoadBundle("AssetBundles/network"); InstrumentAssetBundle = Helper.Assets.LoadBundle("AssetBundles/instruments"); ConversationAssetBundle = Helper.Assets.LoadBundle("AssetBundles/conversation"); DebugAssetBundle = Helper.Assets.LoadBundle("AssetBundles/debug"); TextAssetsBundle = Helper.Assets.LoadBundle("AssetBundles/textassets"); DebugSettings = Helper.Storage.Load("debugsettings.json"); if (DebugSettings == null) { DebugSettings = new DebugSettings(); } QSBPatchManager.Init(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); // WorldObject managers QSBWorldSync.Managers = typeof(WorldObjectManager).GetDerivedTypes() .Select(x => (WorldObjectManager)gameObject.AddComponent(x)) .ToArray(); QSBPatchManager.OnPatchType += OnPatchType; QSBPatchManager.OnUnpatchType += OnUnpatchType; } private void OnPatchType(QSBPatchTypes type) { if (type == QSBPatchTypes.OnClientConnect) { Application.runInBackground = true; } } private void OnUnpatchType(QSBPatchTypes type) { if (type == QSBPatchTypes.OnClientConnect) { Application.runInBackground = false; } } public override void Configure(IModConfig config) { DefaultServerIP = config.GetSettingsValue("defaultServerIP"); } private void Update() { if (Keyboard.current[Key.Q].isPressed && Keyboard.current[Key.D].wasPressedThisFrame) { DebugSettings.DebugMode = !DebugSettings.DebugMode; GetComponent().enabled = DebugMode; GetComponent().enabled = DebugMode; QuantumManager.UpdateFromDebugSetting(); DebugCameraSettings.UpdateFromDebugSetting(); DebugLog.ToConsole($"DEBUG MODE = {DebugMode}"); } } } } /* * _nebula's music thanks * I listen to music constantly while programming/working - here's my thanks to them for keeping me entertained :P * * Wintergatan * HOME * C418 * Lupus Nocte * Max Cooper * Darren Korb * Harry Callaghan * Toby Fox * Andrew Prahlow * Valve (Mike Morasky, Kelly Bailey) * Joel Nielsen * Vulfpeck * Detektivbyrån * Ben Prunty * ConcernedApe * Jake Chudnow * Murray Gold * Teleskärm * Daft Punk * Natalie Holt * WMD */