using UnityEngine; namespace QSB.TimeSync; public class StopMeditation : MonoBehaviour { public void Init() { var menuManager = Locator.GetSceneMenuManager(); if (menuManager == null) { return; } if (menuManager._pauseMenu == null || menuManager.pauseMenu._skipToNextLoopButton == null) { return; } menuManager.pauseMenu._skipToNextLoopButton.SetActive(false); } }