Debug
AnyCPU
{1F00090A-C697-4C55-B401-192F3CFB9DC2}
Library
Properties
QSB
QSB
v4.0
512
true
true
full
true
bin\Debug\
DEBUG;TRACE
prompt
4
true
pdbonly
true
bin\Release\
TRACE
prompt
4
OnBuildSuccess
Always
Always
$(GameDir)\OuterWilds_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll
$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll
$(GameDir)\OuterWilds_Data\Managed\netstandard.dll
..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll
False
$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputLegacyModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextCoreModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll
{c8c53004-1508-4f86-a419-4292c188dc2a}
QuantumUNET
2.5.5
2.0.0
md "$(OwmlDir)\Mods\$(ProjectName)"
md "$(OwmlDir)\Mods\$(ProjectName)\assets"
del "$(OwmlDir)\Mods\$(ProjectName)\config.json"
copy /y "$(ProjectDir)\default-config.json" "$(OwmlDir)\Mods\$(ProjectName)"
copy /y "$(SolutionDir)\AssetBundles" "$(OwmlDir)\Mods\$(ProjectName)\assets"
copy /y "$(ProjectDir)\manifest.json" "$(OwmlDir)\Mods\$(ProjectName)"
"$(SolutionDir)\QNetWeaver\bin\Debug\QNetWeaver.exe" "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll" "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" "$(ProjectDir)\lib\UnityEngine.Networking.dll" "$(SolutionDir)\WeavedFiles" "$(TargetPath)"
copy /y "$(SolutionDir)\WeavedFiles\QSB.dll" "$(OwmlDir)\Mods\$(ProjectName)"
xcopy /y "$(ProjectDir)\lib" "$(OwmlDir)\Mods\$(ProjectName)"