using OWML.Common; using QSB.Utility; using UnityEngine; namespace QSB.Tools { public class QSBProbe : MonoBehaviour { private PlayerInfo _player; public void Init(PlayerInfo player) { _player = player; } public void Activate() { DebugLog.ToConsole($"Activating {_player.Name}'s probe.", MessageType.Info); gameObject.SetActive(true); } public void Deactivate() { DebugLog.ToConsole($"Deactivating {_player.Name}'s probe.", MessageType.Info); gameObject.SetActive(false); } } }