using QSB.EchoesOfTheEye.DreamRafts.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.DreamRafts.WorldObjects; public class QSBDreamRaftProjector : WorldObject { public override void SendInitialState(uint to) { if (AttachedObject._lit) { this.SendMessage(new SpawnRaftMessage()); } } }