using OWML.Utils; using QSB.WorldSync; using System.Collections.Generic; namespace QSB.TranslationSync.WorldObjects { internal class QSBComputer : WorldObject { public override void Init(NomaiComputer computer, int id) { ObjectId = id; AttachedObject = computer; } public void HandleSetAsTranslated(int id) { if (AttachedObject.IsTranslated(id)) { return; } AttachedObject.SetAsTranslated(id); } public IEnumerable GetTranslatedIds() { var activeList = AttachedObject.GetValue>("_activeRingList"); foreach (var item in activeList) { if (AttachedObject.IsTranslated(item.GetEntryID())) { yield return item.GetEntryID(); } } var inactiveList = AttachedObject.GetValue>("_inactiveRingList"); foreach (var item in inactiveList) { if (AttachedObject.IsTranslated(item.GetEntryID())) { yield return item.GetEntryID(); } } } } }