using Mirror; using QuantumUNET.Transport; using System; namespace QSB.Utility.VariableSync { public class BoolVariableSyncer2 : BaseVariableSyncer2 { private bool _prevValue; [NonSerialized] public bool Value; protected override bool HasChanged() => Value != _prevValue; protected override void UpdatePrevData() => _prevValue = Value; protected override void Serialize(NetworkWriter writer, bool initialState) => writer.Write(Value); protected override void Deserialize(NetworkReader reader, bool initialState) => Value = reader.Read(); } public class BoolVariableSyncer : BaseVariableSyncer { protected override void WriteValue(QNetworkWriter writer, bool value) => writer.Write(value); protected override bool ReadValue(QNetworkReader reader) => reader.ReadBoolean(); } }