using QSB.EchoesOfTheEye.DreamCandles.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.DreamCandles.WorldObjects; public class QSBDreamCandle : WorldObject { public override void SendInitialState(uint to) => this.SendMessage(new SetLitMessage(AttachedObject._lit, false, true) { To = to }); }