using OWML.Utils;
using QSB.CampfireSync.WorldObjects;
using QSB.ClientServerStateSync;
using QSB.ConversationSync.Messages;
using QSB.Events;
using QSB.LogSync.Messages;
using QSB.Messaging;
using QSB.MeteorSync.Messages;
using QSB.MeteorSync.WorldObjects;
using QSB.OrbSync.Messages;
using QSB.OrbSync.WorldObjects;
using QSB.QuantumSync.Messages;
using QSB.QuantumSync.WorldObjects;
using QSB.Tools.TranslatorTool.TranslationSync.Messages;
using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
using QSB.TornadoSync.Messages;
using QSB.TornadoSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using UnityEngine;
namespace QSB.Player.Messages
{
// Can be sent by any client (including host) to signal they want latest worldobject, player, and server information
public class RequestStateResyncMessage : QSBMessage
{
///
/// set to true when we send this, and false when we receive a player info message back.
/// this prevents message spam a bit.
///
internal static bool _waitingForEvent;
public void Send()
{
if (_waitingForEvent)
{
return;
}
_waitingForEvent = true;
QSBMessageManager.Send(this);
}
public override void OnReceiveLocal()
{
QSBCore.UnityEvents.FireInNUpdates(() =>
{
if (_waitingForEvent)
{
DebugLog.ToConsole($"Did not receive PlayerInformationEvent in time. Setting _waitingForEvent to false.", OWML.Common.MessageType.Info);
_waitingForEvent = false;
}
}, 60);
}
public override void OnReceiveRemote()
{
// send response only to the requesting client
QSBEventManager.ForIdOverride = From;
try
{
// if host, send worldobject and server states
if (QSBCore.IsHost)
{
ServerStateManager.Instance.SendChangeServerStateMessage(ServerStateManager.Instance.GetServerState());
new PlayerInformationMessage().Send();
if (WorldObjectManager.AllObjectsReady)
{
SendWorldObjectInfo();
}
}
// if client, send player and client states
else
{
new PlayerInformationMessage().Send();
}
if (WorldObjectManager.AllObjectsReady)
{
SendAuthorityObjectInfo();
}
}
finally
{
QSBEventManager.ForIdOverride = uint.MaxValue;
}
}
private static void SendWorldObjectInfo()
{
QSBWorldSync.DialogueConditions.ForEach(condition
=> new DialogueConditionMessage(condition.Key, condition.Value).Send());
QSBWorldSync.ShipLogFacts.ForEach(fact
=> new RevealFactMessage(fact.Id, fact.SaveGame, false).Send());
foreach (var wallText in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
wallText.GetTranslatedIds().ForEach(id
=> wallText.SendMessage(new WallTextTranslatedMessage(id)));
}
foreach (var computer in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
computer.GetTranslatedIds().ForEach(id
=> computer.SendMessage(new ComputerTranslatedMessage(id)));
}
foreach (var vesselComputer in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
vesselComputer.GetTranslatedIds().ForEach(id
=> vesselComputer.SendMessage(new VesselComputerTranslatedMessage(id)));
}
QSBWorldSync.GetWorldObjects().ForEach(x =>
{
x.SendMessage(new QuantumAuthorityMessage(x.ControllingPlayer));
if (x is QSBQuantumMoon qsbQuantumMoon)
{
int stateIndex;
Vector3 onUnitSphere;
int orbitAngle;
var moon = qsbQuantumMoon.AttachedObject;
var moonBody = moon._moonBody;
stateIndex = moon.GetStateIndex();
var orbit = moon._orbits.First(y => y.GetStateIndex() == stateIndex);
var orbitBody = orbit.GetAttachedOWRigidbody();
var relPos = moonBody.GetWorldCenterOfMass() - orbitBody.GetWorldCenterOfMass();
var relVel = moonBody.GetVelocity() - orbitBody.GetVelocity();
onUnitSphere = relPos.normalized;
var perpendicular = Vector3.Cross(relPos, Vector3.up).normalized;
orbitAngle = (int)OWMath.WrapAngle(OWMath.Angle(perpendicular, relVel, relPos));
QSBEventManager.FireEvent(EventNames.QSBMoonStateChange, stateIndex, onUnitSphere, orbitAngle);
}
});
QSBWorldSync.GetWorldObjects().ForEach(campfire
=> QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState()));
QSBWorldSync.GetWorldObjects().ForEach(fragment
=> fragment.SendMessage(new FragmentResyncMessage(fragment)));
QSBWorldSync.GetWorldObjects().ForEach(tornado
=> tornado.SendMessage(new TornadoFormStateMessage(tornado.FormState)));
}
///
/// send info for objects we have authority over
///
private static void SendAuthorityObjectInfo()
{
foreach (var qsbOrb in QSBWorldSync.GetWorldObjects())
{
if (!qsbOrb.TransformSync.enabled ||
!qsbOrb.TransformSync.HasAuthority)
{
continue;
}
qsbOrb.SendMessage(new OrbDragMessage(qsbOrb.AttachedObject._isBeingDragged));
qsbOrb.SendMessage(new OrbSlotMessage(qsbOrb.AttachedObject._slots.IndexOf(qsbOrb.AttachedObject._occupiedSlot)));
}
}
}
}