using OWML.Utils; using QSB.CampfireSync.WorldObjects; using QSB.ClientServerStateSync; using QSB.ConversationSync.Messages; using QSB.Events; using QSB.LogSync.Messages; using QSB.Messaging; using QSB.MeteorSync.Messages; using QSB.MeteorSync.WorldObjects; using QSB.OrbSync.Messages; using QSB.OrbSync.WorldObjects; using QSB.QuantumSync.Messages; using QSB.QuantumSync.WorldObjects; using QSB.Tools.TranslatorTool.TranslationSync.Messages; using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects; using QSB.TornadoSync.Messages; using QSB.TornadoSync.WorldObjects; using QSB.Utility; using QSB.WorldSync; using System.Linq; using UnityEngine; namespace QSB.Player.Messages { // Can be sent by any client (including host) to signal they want latest worldobject, player, and server information public class RequestStateResyncMessage : QSBMessage { /// /// set to true when we send this, and false when we receive a player info message back.
/// this prevents message spam a bit. ///
internal static bool _waitingForEvent; public void Send() { if (_waitingForEvent) { return; } _waitingForEvent = true; QSBMessageManager.Send(this); } public override void OnReceiveLocal() { QSBCore.UnityEvents.FireInNUpdates(() => { if (_waitingForEvent) { DebugLog.ToConsole($"Did not receive PlayerInformationEvent in time. Setting _waitingForEvent to false.", OWML.Common.MessageType.Info); _waitingForEvent = false; } }, 60); } public override void OnReceiveRemote() { // send response only to the requesting client QSBEventManager.ForIdOverride = From; try { // if host, send worldobject and server states if (QSBCore.IsHost) { ServerStateManager.Instance.SendChangeServerStateMessage(ServerStateManager.Instance.GetServerState()); new PlayerInformationMessage().Send(); if (WorldObjectManager.AllObjectsReady) { SendWorldObjectInfo(); } } // if client, send player and client states else { new PlayerInformationMessage().Send(); } if (WorldObjectManager.AllObjectsReady) { SendAuthorityObjectInfo(); } } finally { QSBEventManager.ForIdOverride = uint.MaxValue; } } private static void SendWorldObjectInfo() { QSBWorldSync.DialogueConditions.ForEach(condition => new DialogueConditionMessage(condition.Key, condition.Value).Send()); QSBWorldSync.ShipLogFacts.ForEach(fact => new RevealFactMessage(fact.Id, fact.SaveGame, false).Send()); foreach (var wallText in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0)) { wallText.GetTranslatedIds().ForEach(id => wallText.SendMessage(new WallTextTranslatedMessage(id))); } foreach (var computer in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0)) { computer.GetTranslatedIds().ForEach(id => computer.SendMessage(new ComputerTranslatedMessage(id))); } foreach (var vesselComputer in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0)) { vesselComputer.GetTranslatedIds().ForEach(id => vesselComputer.SendMessage(new VesselComputerTranslatedMessage(id))); } QSBWorldSync.GetWorldObjects().ForEach(x => { x.SendMessage(new QuantumAuthorityMessage(x.ControllingPlayer)); if (x is QSBQuantumMoon qsbQuantumMoon) { int stateIndex; Vector3 onUnitSphere; int orbitAngle; var moon = qsbQuantumMoon.AttachedObject; var moonBody = moon._moonBody; stateIndex = moon.GetStateIndex(); var orbit = moon._orbits.First(y => y.GetStateIndex() == stateIndex); var orbitBody = orbit.GetAttachedOWRigidbody(); var relPos = moonBody.GetWorldCenterOfMass() - orbitBody.GetWorldCenterOfMass(); var relVel = moonBody.GetVelocity() - orbitBody.GetVelocity(); onUnitSphere = relPos.normalized; var perpendicular = Vector3.Cross(relPos, Vector3.up).normalized; orbitAngle = (int)OWMath.WrapAngle(OWMath.Angle(perpendicular, relVel, relPos)); QSBEventManager.FireEvent(EventNames.QSBMoonStateChange, stateIndex, onUnitSphere, orbitAngle); } }); QSBWorldSync.GetWorldObjects().ForEach(campfire => QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState())); QSBWorldSync.GetWorldObjects().ForEach(fragment => fragment.SendMessage(new FragmentResyncMessage(fragment))); QSBWorldSync.GetWorldObjects().ForEach(tornado => tornado.SendMessage(new TornadoFormStateMessage(tornado.FormState))); } /// /// send info for objects we have authority over /// private static void SendAuthorityObjectInfo() { foreach (var qsbOrb in QSBWorldSync.GetWorldObjects()) { if (!qsbOrb.TransformSync.enabled || !qsbOrb.TransformSync.HasAuthority) { continue; } qsbOrb.SendMessage(new OrbDragMessage(qsbOrb.AttachedObject._isBeingDragged)); qsbOrb.SendMessage(new OrbSlotMessage(qsbOrb.AttachedObject._slots.IndexOf(qsbOrb.AttachedObject._occupiedSlot))); } } } }