using QSB.JellyfishSync.WorldObjects; using QSB.Utility; using QSB.WorldSync; using System.Collections.Generic; namespace QSB.JellyfishSync { public class JellyfishManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem; public static readonly List Jellyfish = new(); public override void BuildWorldObjects(OWScene scene) { Jellyfish.Clear(); Jellyfish.AddRange(QSBWorldSync.GetUnityObjects().SortDeterministic()); QSBWorldSync.Init(Jellyfish); } } }