using QSB.Messaging; using QSB.ShipSync.WorldObjects; using QSB.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QSB.ShipSync.Messages; internal class ShipLightMessage : QSBWorldObjectMessage { public ShipLightMessage(bool on) : base(on) { } public override void OnReceiveRemote() { WorldObject.SetOn(Data); } }