using Mirror;
using QSB.WorldSync;
using System;
namespace QSB.Utility;
public abstract class QSBNetworkBehaviour : NetworkBehaviour
{
protected virtual float SendInterval => 0.1f;
protected virtual bool UseReliableRpc => false;
private double _lastSendTime;
private byte[] _lastKnownData;
public override void OnStartClient()
{
DontDestroyOnLoad(gameObject);
RequestInitialStatesMessage.SendInitialState += SendInitialState;
}
public override void OnStopClient() => RequestInitialStatesMessage.SendInitialState -= SendInitialState;
///
/// checked before serializing
///
protected abstract bool HasChanged();
protected abstract void Serialize(NetworkWriter writer);
///
/// called right after serializing
///
protected abstract void UpdatePrevData();
protected abstract void Deserialize(NetworkReader reader);
public bool IsValid { get; private set; }
protected virtual bool CheckValid() => QSBWorldSync.AllObjectsReady;
protected virtual void Update()
{
IsValid = CheckValid();
if (!IsValid)
{
return;
}
if (!isOwned)
{
return;
}
if (NetworkTime.localTime >= _lastSendTime + SendInterval)
{
_lastSendTime = NetworkTime.localTime;
if (!HasChanged())
{
return;
}
using var writer = NetworkWriterPool.Get();
Serialize(writer);
UpdatePrevData();
var data = writer.ToArraySegment();
if (UseReliableRpc)
{
CmdSendDataReliable(data);
}
else
{
CmdSendDataUnreliable(data);
}
if (QSBCore.IsHost)
{
_lastKnownData ??= new byte[data.Count];
Array.Copy(data.Array!, data.Offset, _lastKnownData, 0, data.Count);
}
}
}
///
/// called on the host to send the last known data to a new client
///
/// world objects will be ready on both sides at this point
///
private void SendInitialState(uint to)
{
if (_lastKnownData != null)
{
TargetSendInitialData(to.GetNetworkConnection(), new ArraySegment(_lastKnownData));
}
}
[Command(channel = Channels.Reliable, requiresAuthority = true)]
private void CmdSendDataReliable(ArraySegment data) => RpcSendDataReliable(data);
[ClientRpc(channel = Channels.Reliable, includeOwner = false)]
private void RpcSendDataReliable(ArraySegment data) => OnData(data);
[Command(channel = Channels.Unreliable, requiresAuthority = true)]
private void CmdSendDataUnreliable(ArraySegment data) => RpcSendDataUnreliable(data);
[ClientRpc(channel = Channels.Unreliable, includeOwner = false)]
private void RpcSendDataUnreliable(ArraySegment data) => OnData(data);
[TargetRpc(channel = Channels.Reliable)]
private void TargetSendInitialData(NetworkConnection target, ArraySegment data) => OnData(data);
private void OnData(ArraySegment data)
{
if (!IsValid)
{
return;
}
if (isOwned)
{
return;
}
if (QSBCore.IsHost)
{
_lastKnownData ??= new byte[data.Count];
Array.Copy(data.Array!, data.Offset, _lastKnownData, 0, data.Count);
}
using var reader = NetworkReaderPool.Get(data);
Deserialize(reader);
}
}