using QSB.EchoesOfTheEye.DreamLantern; using QSB.EchoesOfTheEye.DreamLantern.WorldObjects; using QSB.ItemSync.WorldObjects.Items; namespace QSB.Player; public partial class PlayerInfo { public bool InDreamWorld { get; set; } public QSBDreamLanternItem AssignedSimulationLantern { get; set; } }