using QSB.Events; using QSB.Messaging; namespace QSB.Tools { public class PlayerFlashlightEvent : QSBEvent { public override MessageType Type => MessageType.FlashlightActiveChange; public override void SetupListener() { GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn); GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn); GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff); } private void HandleTurnOn() => SendEvent(CreateMessage(true)); private void HandleTurnOff() => SendEvent(CreateMessage(false)); private ToggleMessage CreateMessage(bool value) => new ToggleMessage { SenderId = LocalPlayerId, ToggleValue = value }; public override void OnReceiveRemote(ToggleMessage message) { var player = PlayerRegistry.GetPlayer(message.SenderId); player?.UpdateState(State.Flashlight, message.ToggleValue); if (!QSBSceneManager.IsInUniverse) { return; } player?.FlashLight?.UpdateState(message.ToggleValue); } public override void OnReceiveLocal(ToggleMessage message) { PlayerRegistry.LocalPlayer.UpdateState(State.Flashlight, message.ToggleValue); } } }