using OWML.Common; using OWML.ModHelper; using OWML.Utils; using QSB.ConversationSync; using QSB.ElevatorSync; using QSB.GeyserSync; using QSB.ItemSync; using QSB.OrbSync; using QSB.Patches; using QSB.Player; using QSB.QuantumSync; using QSB.QuantumSync.WorldObjects; using QSB.SectorSync; using QSB.StatueSync; using QSB.TimeSync; using QSB.TransformSync; using QSB.TranslationSync; using QSB.Utility; using QSB.WorldSync; using QuantumUNET; using QuantumUNET.Components; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; /* Copyright (C) 2020 - 2021 Henry Pointer (_nebula / misternebula), Aleksander Waage (AmazingAlek), Ricardo Lopes (Raicuparta) This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/. */ namespace QSB { public class QSBCore : ModBehaviour { public static IModHelper Helper { get; private set; } public static IHarmonyHelper HarmonyHelper => Helper.HarmonyHelper; public static IModUnityEvents UnityEvents => Helper.Events.Unity; public static string DefaultServerIP { get; private set; } public static int Port { get; private set; } public static bool DebugMode { get; private set; } public static bool ShowLinesInDebug { get; private set; } public static int SocketedObjToDebug { get; private set; } public static AssetBundle NetworkAssetBundle { get; private set; } public static AssetBundle InstrumentAssetBundle { get; private set; } public static AssetBundle ConversationAssetBundle { get; private set; } public static bool HasWokenUp { get; set; } public static bool IsServer => QNetworkServer.active; public static bool IsInMultiplayer => QNetworkManager.singleton.isNetworkActive; public static string QSBVersion => Helper.Manifest.Version; public static GameObject GameObjectInstance => _thisInstance.gameObject; private static QSBCore _thisInstance; private const float _debugLineSpacing = 11f; public void Awake() { Application.runInBackground = true; _thisInstance = this; var instance = TextTranslation.Get().GetValue("m_table"); instance.theUITable[(int)UITextType.PleaseUseController] = "Quantum Space Buddies is best experienced with friends..."; } public void Start() { Helper = ModHelper; DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info); NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network"); InstrumentAssetBundle = Helper.Assets.LoadBundle("assets/instruments"); ConversationAssetBundle = Helper.Assets.LoadBundle("assets/conversation"); QSBPatchManager.Init(); QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); DebugBoxManager.Init(); // Stop players being able to pause Helper.HarmonyHelper.EmptyMethod(typeof(OWTime).GetMethod("Pause")); } public void Update() => QNetworkIdentity.UNetStaticUpdate(); public void OnGUI() { if (!DebugMode) { return; } var offset = 10f; GUI.Label(new Rect(220, 10, 200f, 20f), $"FPS : {Mathf.Round(1f / Time.smoothDeltaTime)}"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $"HasWokenUp : {HasWokenUp}"); offset += _debugLineSpacing; if (!HasWokenUp) { return; } if (QSBSceneManager.CurrentScene != OWScene.SolarSystem) { return; } GUI.Label(new Rect(220, offset, 200f, 20f), $"QM Illuminated : {Locator.GetQuantumMoon().IsIlluminated()}"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $"Shrine player in dark? : {QuantumManager.Instance.Shrine.IsPlayerInDarkness()}"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $"QM Visible by :"); offset += _debugLineSpacing; var tracker = Locator.GetQuantumMoon().GetValue("_visibilityTracker"); foreach (var player in QSBPlayerManager.GetPlayersWithCameras()) { GUI.Label(new Rect(220, offset, 200f, 20f), $" - {player.PlayerId} : {tracker.GetType().GetMethod("IsInFrustum", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(tracker, new object[] { player.Camera.GetFrustumPlanes() })}"); offset += _debugLineSpacing; } var offset3 = 10f; GUI.Label(new Rect(420, offset3, 200f, 20f), $"Current closest sector :"); offset3 += _debugLineSpacing; var sector = PlayerTransformSync.LocalInstance.SectorSync.GetClosestSector(Locator.GetPlayerTransform()); GUI.Label(new Rect(420, offset3, 400f, 20f), $"- {sector.AttachedObject.name} : {sector.IsFakeSector}"); offset3 += _debugLineSpacing; var offset2 = 10f; GUI.Label(new Rect(620, offset2, 200f, 20f), $"Owned Objects :"); offset2 += _debugLineSpacing; foreach (var obj in QSBWorldSync.GetWorldObjects().Where(x => x.ControllingPlayer == QSBPlayerManager.LocalPlayerId)) { GUI.Label(new Rect(620, offset2, 200f, 20f), $"- {(obj as IWorldObject).Name}"); offset2 += _debugLineSpacing; } if (SocketedObjToDebug == -1) { return; } // Used for diagnosing specific socketed objects. // 110 = Cave Twin entanglement shard // 342 = Timber Hearth museum shard var socketedObject = QSBWorldSync.GetWorldFromId(SocketedObjToDebug); GUI.Label(new Rect(220, offset, 200f, 20f), $"{SocketedObjToDebug} Controller : {socketedObject.ControllingPlayer}"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $"{SocketedObjToDebug} Illuminated : {socketedObject.AttachedObject.IsIlluminated()}"); offset += _debugLineSpacing; var socketedTrackers = socketedObject.AttachedObject.GetComponentsInChildren(); if (socketedTrackers == null || socketedTrackers.Length == 0) { GUI.Label(new Rect(220, offset, 200f, 20f), $"- List is null or empty."); return; } if (socketedTrackers.Any(x => x is null)) { GUI.Label(new Rect(220, offset, 200f, 20f), $"- Uses a null."); return; } GUI.Label(new Rect(220, offset, 200f, 20f), $"Visible by :"); offset += _debugLineSpacing; foreach (var player in QSBPlayerManager.GetPlayersWithCameras()) { GUI.Label(new Rect(220, offset, 200f, 20f), $" - {player.PlayerId} : {socketedTrackers.Any(x => (bool)x.GetType().GetMethod("IsInFrustum", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(x, new object[] { player.Camera.GetFrustumPlanes() }))}"); offset += _debugLineSpacing; } GUI.Label(new Rect(220, offset, 200f, 20f), $"Entangled Players :"); offset += _debugLineSpacing; foreach (var player in QuantumManager.GetEntangledPlayers(socketedObject.AttachedObject)) { GUI.Label(new Rect(220, offset, 200f, 20f), $" - {player.PlayerId}"); offset += _debugLineSpacing; } var sockets = socketedObject.AttachedObject.GetValue>("_socketList"); foreach (var socket in sockets) { GUI.Label(new Rect(220, offset, 200f, 20f), $"- {socket.name} :"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $" - Visible:{socket.GetVisibilityObject().IsVisible()}"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $" - Illuminated:{socket.GetVisibilityObject().IsIlluminated()}"); offset += _debugLineSpacing; GUI.Label(new Rect(220, offset, 200f, 20f), $" - Occupied?:{socket.IsOccupied()}"); offset += _debugLineSpacing; } } public override void Configure(IModConfig config) { DefaultServerIP = config.GetSettingsValue("defaultServerIP"); Port = config.GetSettingsValue("port"); if (QSBNetworkManager.Instance != null) { QSBNetworkManager.Instance.networkPort = Port; } DebugMode = config.GetSettingsValue("debugMode"); if (!DebugMode) { FindObjectsOfType().ToList().ForEach(x => Destroy(x.gameObject)); } ShowLinesInDebug = config.GetSettingsValue("showLinesInDebug"); SocketedObjToDebug = config.GetSettingsValue("socketedObjToDebug"); } } }