Debug
AnyCPU
{1F00090A-C697-4C55-B401-192F3CFB9DC2}
Library
Properties
QSB
QSB
v3.5
512
true
true
full
true
bin\Debug\
DEBUG;TRACE
prompt
4
pdbonly
true
bin\Release\
TRACE
prompt
4
$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll
False
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll
False
$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll
False
Always
Always
{C8C53004-1508-4F86-A419-4292C188DC2A}
QuantumUNET
1.1.8
xcopy /e /i /y "$(TargetDir)*" "$(OwmlDir)\Mods\$(ProjectName)"
xcopy /e /i /y "$(SolutionDir)\AssetBundles" "$(OwmlDir)\Mods\$(ProjectName)\assets"