Debug AnyCPU {1F00090A-C697-4C55-B401-192F3CFB9DC2} Library Properties QSB QSB v3.5 512 true true full true bin\Debug\ DEBUG;TRACE prompt 4 pdbonly true bin\Release\ TRACE prompt 4 $(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll False False $(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll False False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll False $(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll False Always Always {C8C53004-1508-4F86-A419-4292C188DC2A} QuantumUNET 1.1.8 xcopy /e /i /y "$(TargetDir)*" "$(OwmlDir)\Mods\$(ProjectName)" xcopy /e /i /y "$(SolutionDir)\AssetBundles" "$(OwmlDir)\Mods\$(ProjectName)\assets"