using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine.Networking; namespace QSB.QuantumUNET { class QSBOwnerMessage : MessageBase { public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); playerControllerId = (short)reader.ReadPackedUInt32(); } public override void Serialize(NetworkWriter writer) { writer.Write(netId); writer.WritePackedUInt32((uint)playerControllerId); } public NetworkInstanceId netId; public short playerControllerId; } }