using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine.Networking; namespace QSB.QuantumUNET { class QSBObjectSpawnFinishedMessage : MessageBase { public override void Deserialize(NetworkReader reader) { state = reader.ReadPackedUInt32(); } public override void Serialize(NetworkWriter writer) { writer.WritePackedUInt32(state); } public uint state; } }