using QSB.Utility; using UnityEngine; namespace QSB.ServerSettings; public class ServerSettingsManager : MonoBehaviour, IAddComponentOnStart { public static bool ServerShowPlayerNames; public static bool ShowPlayerNames => (ServerShowPlayerNames || QSBCore.IsHost) && QSBCore.ShowPlayerNames; public static bool ShowExtraHUD => ShowPlayerNames && QSBCore.ShowExtraHUDElements; }