using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.MeteorSync.Events { public class MeteorLaunchMessage : WorldObjectMessage { public int MeteorId; public float LaunchSpeed; public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); MeteorId = reader.ReadInt32(); LaunchSpeed = reader.ReadSingle(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(MeteorId); writer.Write(LaunchSpeed); } } }