using QSB.EchoesOfTheEye.PictureFrameDoors.WorldObjects; using QSB.Messaging; namespace QSB.EchoesOfTheEye.PictureFrameDoors.Messages; internal class PictureFrameDoorMessage : QSBWorldObjectMessage { public PictureFrameDoorMessage(bool open) => Data = open; public override void OnReceiveRemote() => WorldObject.SetOpenState(Data); }