using OWML.Common; using QSB.ItemSync.WorldObjects.Items; using QSB.ItemSync.WorldObjects.Sockets; using QSB.Utility; using QSB.WorldSync; namespace QSB.ItemSync { internal class ItemManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Both; public override void BuildWorldObjects(OWScene scene) { DebugLog.DebugWrite("Building OWItems...", MessageType.Info); // Items QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); // Sockets QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); } } }