using QSB.Tools.ProbeLauncherTool.WorldObjects; using QSB.WorldSync; using System.Linq; namespace QSB.Tools.ProbeLauncherTool { internal class ProbeLauncherManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Both; public override void BuildWorldObjects(OWScene scene) { QSBWorldSync.Init(typeof(PlayerProbeLauncher)); QSBWorldSync.Init(new[] { QSBWorldSync.GetUnityObjects().First().GetShipProbeLauncher() }); } } }