using QSB.EchoesOfTheEye.WineCellar.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.WineCellar.WorldObjects; public class QSBWineCellarSwitch : WorldObject { public override void SendInitialState(uint to) { if (AttachedObject.enabled) { this.SendMessage(new WineCellarSwitchMessage { To = to }); } } }