using Cysharp.Threading.Tasks; using QSB.EchoesOfTheEye.VisionTorch.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.EchoesOfTheEye.VisionTorch; public class VisionTorchManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem; public override bool DlcOnly => true; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); }