using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.MeteorSync.Events { public class FragmentDamageMessage : WorldObjectMessage { public float Damage; public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); Damage = reader.ReadSingle(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(Damage); } } }