using UnityEngine; namespace QSB.Audio { internal class PlayerAudioManager { public static QSBPlayerAudioController InitRemote(Transform playerBody) { var REMOTE_Audio_Player = new GameObject("REMOTE_Audio_Player"); REMOTE_Audio_Player.transform.parent = playerBody; REMOTE_Audio_Player.transform.localPosition = Vector3.zero; REMOTE_Audio_Player.transform.localScale = Vector3.one; return REMOTE_Audio_Player.AddComponent(); } } }