using QSB.Patches; namespace QSB.TimeSync.Patches { internal class TimePatches : QSBPatch { public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect; public override void DoPatches() { Prefix(nameof(PlayerCameraEffectController_OnStartOfTimeLoop)); Empty("OWTime_Pause"); } public static bool PlayerCameraEffectController_OnStartOfTimeLoop() => false; } }