using QuantumUNET.Messages; using QuantumUNET.Transport; namespace QuantumUNET { internal class QULocalConnectionToClient : QNetworkConnection { public QULocalConnectionToClient(QLocalClient localClient) { address = "localClient"; LocalClient = localClient; } public QLocalClient LocalClient { get; } public override bool Send(short msgType, QMessageBase msg) { LocalClient.InvokeHandlerOnClient(msgType, msg, 0); return true; } public override bool SendUnreliable(short msgType, QMessageBase msg) { LocalClient.InvokeHandlerOnClient(msgType, msg, 1); return true; } public override bool SendByChannel(short msgType, QMessageBase msg, int channelId) { LocalClient.InvokeHandlerOnClient(msgType, msg, channelId); return true; } public override bool SendBytes(byte[] bytes, int numBytes, int channelId) { LocalClient.InvokeBytesOnClient(bytes, channelId); return true; } public override bool SendWriter(QNetworkWriter writer, int channelId) { LocalClient.InvokeBytesOnClient(writer.AsArray(), channelId); return true; } public override void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond) { numMsgs = 0; numBufferedMsgs = 0; numBytes = 0; lastBufferedPerSecond = 0; } public override void GetStatsIn(out int numMsgs, out int numBytes) { numMsgs = 0; numBytes = 0; } } }