using QSB.Messaging; using QSB.Patches; using QSB.WorldSync; namespace QSB.ModelShip.Messages; internal class RespawnModelShipMessage : QSBMessage { public RespawnModelShipMessage(bool playEffects) : base(playEffects) { } public override void OnReceiveRemote() => QSBPatch.RemoteCall(() => QSBWorldSync.GetUnityObject().RespawnModelShip(Data)); }