using OWML.Common; using QSB.Events; using QSB.Utility; namespace QSB.Player.Events { public class PlayerInformationEvent : QSBEvent { public override bool RequireWorldObjectsReady => false; public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBPlayerInformation, Handler); public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBPlayerInformation, Handler); private void Handler() => SendEvent(CreateMessage(QSBPlayerManager.LocalPlayer)); private PlayerInformationMessage CreateMessage(PlayerInfo player) => new() { AboutId = player.PlayerId, PlayerName = player.Name, IsReady = player.IsReady, FlashlightActive = player.FlashlightActive, SuitedUp = player.SuitedUp, ProbeLauncherEquipped = player.ProbeLauncherEquipped, SignalscopeEquipped = player.SignalscopeEquipped, TranslatorEquipped = player.TranslatorEquipped, ProbeActive = player.ProbeActive, ClientState = player.State }; public override void OnReceiveRemote(bool server, PlayerInformationMessage message) { RequestStateResyncEvent._waitingForEvent = false; if (QSBPlayerManager.PlayerExists(message.AboutId)) { QSBPlayerManager.HandleFullStateMessage(message); } else { DebugLog.ToConsole($"Warning - got player information message about player that doesnt exist!", MessageType.Warning); } } } }