using System;
using QSB.Player;
using QuantumUNET.Messages;
using QuantumUNET.Transport;
namespace QSB.Messaging
{
public abstract class QSBMessage : QMessageBase
{
/// set automatically when sending a message
public uint From;
///
/// (default) uint.MaxValue = send to everyone
/// 0 = send to host
///
public uint To = uint.MaxValue;
/// call the base method when overriding
public override void Serialize(QNetworkWriter writer)
{
writer.Write(From);
writer.Write(To);
}
/// call the base method when overriding
public override void Deserialize(QNetworkReader reader)
{
From = reader.ReadUInt32();
To = reader.ReadUInt32();
}
/// checked before calling either OnReceive
public virtual bool ShouldReceive => true;
public virtual void OnReceiveRemote() { }
public virtual void OnReceiveLocal() { }
}
public abstract class QSBBoolMessage : QSBMessage
{
public bool Value;
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Value);
}
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Value = reader.ReadBoolean();
}
}
public abstract class QSBFloatMessage : QSBMessage
{
public float Value;
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Value);
}
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Value = reader.ReadSingle();
}
}
public abstract class QSBEnumMessage : QSBMessage where E : Enum
{
public E Value;
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write((int)(object)Value);
}
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Value = (E)(object)reader.ReadInt32();
}
}
}