using UnityEngine; /// /// Create an instance of this scriptable object and assign your eos api keys to it /// Then add a reference to it to the EOSSDKComponent /// /// You can right click in your Project view in unity and choose: /// Create -> EOS -> API Key /// in order to create an instance of this scriptable object /// [CreateAssetMenu(fileName = "EosApiKey", menuName = "EOS/API Key", order = 1)] public class EosApiKey : ScriptableObject { public string epicProductName = "MyApplication"; public string epicProductVersion = "1.0"; public string epicProductId = ""; public string epicSandboxId = ""; public string epicDeploymentId = ""; public string epicClientId = ""; public string epicClientSecret = ""; }