using HarmonyLib; using QSB.EchoesOfTheEye.LightSensorSync.Messages; using QSB.Messaging; using QSB.Patches; using QSB.Player; using QSB.Tools.FlashlightTool; using QSB.Tools.ProbeTool; using System.Collections.Generic; using System.Linq; using UnityEngine; /* * For those who come here, * leave while you still can. */ namespace QSB.EchoesOfTheEye.LightSensorSync.Patches; /// /// remote player light sensors are disabled, so these will only run for the local player light sensor /// [HarmonyPatch(typeof(SingleLightSensor))] internal class PlayerLightSensorPatches : QSBPatch { public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect; /// /// to prevent allocating a new list every frame /// private static readonly List _illuminatingDreamLanternList = new(); [HarmonyPrefix] [HarmonyPatch(nameof(SingleLightSensor.ManagedFixedUpdate))] private static bool ManagedFixedUpdate(SingleLightSensor __instance) { if (!LightSensorManager.IsPlayerLightSensor(__instance)) { return true; } if (__instance._fixedUpdateFrameDelayCount > 0) { __instance._fixedUpdateFrameDelayCount--; return false; } var illuminated = __instance._illuminated; if (__instance._illuminatingDreamLanternList != null) { _illuminatingDreamLanternList.Clear(); _illuminatingDreamLanternList.AddRange(__instance._illuminatingDreamLanternList); } __instance.UpdateIllumination(); if (!illuminated && __instance._illuminated) { __instance.OnDetectLight.Invoke(); new PlayerSetIlluminatedMessage(QSBPlayerManager.LocalPlayerId, true).Send(); } else if (illuminated && !__instance._illuminated) { __instance.OnDetectDarkness.Invoke(); new PlayerSetIlluminatedMessage(QSBPlayerManager.LocalPlayerId, false).Send(); } if (__instance._illuminatingDreamLanternList != null && !__instance._illuminatingDreamLanternList.SequenceEqual(_illuminatingDreamLanternList)) { new PlayerIlluminatingLanternsMessage(QSBPlayerManager.LocalPlayerId, __instance._illuminatingDreamLanternList).Send(); } return false; } [HarmonyPrefix] [HarmonyPatch(nameof(SingleLightSensor.UpdateIllumination))] private static bool UpdateIllumination(SingleLightSensor __instance) { if (!LightSensorManager.IsPlayerLightSensor(__instance)) { return true; } __instance._illuminated = false; __instance._illuminatingDreamLanternList?.Clear(); if (__instance._lightSources == null || __instance._lightSources.Count == 0) { return false; } var sensorWorldPos = __instance.transform.TransformPoint(__instance._localSensorOffset); var sensorWorldDir = Vector3.zero; if (__instance._directionalSensor) { sensorWorldDir = __instance.transform.TransformDirection(__instance._localDirection).normalized; } foreach (var lightSource in __instance._lightSources) { if ((__instance._lightSourceMask & lightSource.GetLightSourceType()) == lightSource.GetLightSourceType() && lightSource.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance)) { switch (lightSource.GetLightSourceType()) { case LightSourceType.UNDEFINED: { var owlight = lightSource as OWLight2; var occludableLight = owlight.GetLight().shadows != LightShadows.None && owlight.GetLight().shadowStrength > 0.5f; if (owlight.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) && !__instance.CheckOcclusion(owlight.transform.position, sensorWorldPos, sensorWorldDir, occludableLight)) { __instance._illuminated = true; } break; } case LightSourceType.FLASHLIGHT: { if (lightSource is QSBFlashlight qsbFlashlight) { var position = qsbFlashlight.Player.Camera.transform.position; var vector3 = __instance.transform.position - position; if (Vector3.Angle(qsbFlashlight.Player.Camera.transform.forward, vector3) <= __instance._maxSpotHalfAngle && !__instance.CheckOcclusion(position, sensorWorldPos, sensorWorldDir)) { __instance._illuminated = true; } } else { var position = Locator.GetPlayerCamera().transform.position; var vector3 = __instance.transform.position - position; if (Vector3.Angle(Locator.GetPlayerCamera().transform.forward, vector3) <= __instance._maxSpotHalfAngle && !__instance.CheckOcclusion(position, sensorWorldPos, sensorWorldDir)) { __instance._illuminated = true; } } break; } case LightSourceType.PROBE: { if (lightSource is QSBProbe qsbProbe) { var probe = qsbProbe; if (probe != null && probe.IsLaunched() && !probe.IsRetrieving() && probe.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) && !__instance.CheckOcclusion(probe.GetLightSourcePosition(), sensorWorldPos, sensorWorldDir)) { __instance._illuminated = true; } } else { var probe = Locator.GetProbe(); if (probe != null && probe.IsLaunched() && !probe.IsRetrieving() && probe.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) && !__instance.CheckOcclusion(probe.GetLightSourcePosition(), sensorWorldPos, sensorWorldDir)) { __instance._illuminated = true; } } break; } case LightSourceType.DREAM_LANTERN: { var dreamLanternController = lightSource as DreamLanternController; if (dreamLanternController.IsLit() && dreamLanternController.IsFocused(__instance._lanternFocusThreshold) && dreamLanternController.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) && !__instance.CheckOcclusion(dreamLanternController.GetLightPosition(), sensorWorldPos, sensorWorldDir)) { __instance._illuminatingDreamLanternList.Add(dreamLanternController); __instance._illuminated = true; } break; } case LightSourceType.SIMPLE_LANTERN: foreach (var owlight in lightSource.GetLights()) { var occludableLight = owlight.GetLight().shadows != LightShadows.None && owlight.GetLight().shadowStrength > 0.5f; var maxDistance = Mathf.Min(__instance._maxSimpleLanternDistance, __instance._maxDistance); if (owlight.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, maxDistance) && !__instance.CheckOcclusion(owlight.transform.position, sensorWorldPos, sensorWorldDir, occludableLight)) { __instance._illuminated = true; } } break; case LightSourceType.VOLUME_ONLY: __instance._illuminated = true; break; } } } return false; } }