using Mirror; namespace QSB.Syncs.Unsectored { public abstract class BaseUnsectoredSync : SyncBase { public override bool IgnoreDisabledAttachedObject => false; public override bool IgnoreNullReferenceTransform => false; public override bool DestroyAttachedObject => false; protected override void Serialize(NetworkWriter writer) { } protected override void Deserialize(NetworkReader reader) { } } }