using HarmonyLib; using OWML.Common; using QSB.MeteorSync.WorldObjects; using QSB.Patches; using QSB.Utility; using QSB.WorldSync; using UnityEngine; using Random = UnityEngine.Random; namespace QSB.MeteorSync.Patches { public class MeteorClientPatches : QSBPatch { public override QSBPatchTypes Type => QSBPatchTypes.OnNonServerClientConnect; [HarmonyPrefix] [HarmonyPatch(typeof(MeteorLauncher), nameof(MeteorLauncher.FixedUpdate))] public static bool FixedUpdate(MeteorLauncher __instance) => false; [HarmonyPrefix] [HarmonyPatch(typeof(MeteorLauncher), nameof(MeteorLauncher.LaunchMeteor))] public static bool LaunchMeteor(MeteorLauncher __instance) { var qsbMeteorLauncher = QSBWorldSync.GetWorldFromUnity(__instance); MeteorController meteorController = null; QSBMeteor qsbMeteor = null; bool MeteorMatches(MeteorController x) { qsbMeteor = QSBWorldSync.GetWorldFromUnity(x); return qsbMeteor.ObjectId == qsbMeteorLauncher.MeteorId; } if (__instance._meteorPool != null) { meteorController = __instance._meteorPool.Find(MeteorMatches); if (meteorController != null) { meteorController.Initialize(__instance.transform, __instance._detectableField, __instance._detectableFluid); } } else if (__instance._dynamicMeteorPool != null) { meteorController = __instance._dynamicMeteorPool.Find(MeteorMatches); if (meteorController != null) { meteorController.Initialize(__instance.transform, null, null); } } if (meteorController != null) { var linearVelocity = __instance._parentBody.GetPointVelocity(__instance.transform.position) + __instance.transform.TransformDirection(__instance._launchDirection) * qsbMeteorLauncher.LaunchSpeed; var angularVelocity = __instance.transform.forward * 2f; meteorController.Launch(null, __instance.transform.position, __instance.transform.rotation, linearVelocity, angularVelocity); if (__instance._audioSector.ContainsOccupant(DynamicOccupant.Player)) { __instance._launchSource.pitch = Random.Range(0.4f, 0.6f); __instance._launchSource.PlayOneShot(AudioType.BH_MeteorLaunch); } DebugLog.DebugWrite($"{qsbMeteorLauncher.LogName} - launch {qsbMeteor.LogName} {qsbMeteorLauncher.LaunchSpeed}"); } else { DebugLog.ToConsole($"{qsbMeteorLauncher.LogName} - could not find meteor {qsbMeteorLauncher.MeteorId} in pool", MessageType.Warning); } return false; } [HarmonyPrefix] [HarmonyPatch(typeof(MeteorController), nameof(MeteorController.Impact))] public static bool Impact(MeteorController __instance, GameObject hitObject, Vector3 impactPoint, Vector3 impactVel) { // todo send back when a player (or probe???) impacts __instance._intactRenderer.enabled = false; __instance._impactLight.enabled = true; __instance._impactLight.intensity = __instance._impactLightCurve.Evaluate(0f); var rotation = Quaternion.LookRotation(impactVel); foreach (var particleSystem in __instance._impactParticles) { particleSystem.transform.rotation = rotation; particleSystem.Play(); } __instance._impactSource.PlayOneShot(AudioType.BH_MeteorImpact); foreach (var owCollider in __instance._owColliders) { owCollider.SetActivation(false); } __instance._owRigidbody.MakeKinematic(); __instance.transform.SetParent(hitObject.GetAttachedOWRigidbody().transform); FragmentSurfaceProxy.UntrackMeteor(__instance); FragmentCollisionProxy.UntrackMeteor(__instance); __instance._ignoringCollisions = false; __instance._hasImpacted = true; __instance._impactTime = Time.time; var qsbMeteor = QSBWorldSync.GetWorldFromUnity(__instance); DebugLog.DebugWrite($"{qsbMeteor.LogName} - impact {hitObject.name} {impactPoint} {impactVel}"); return false; } } }