using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.QuantumSync.Events { public class QuantumAuthorityMessage : WorldObjectMessage { public uint AuthorityOwner { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); AuthorityOwner = reader.ReadUInt32(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(AuthorityOwner); } } }