using Cysharp.Threading.Tasks; using QSB.Animation.NPC.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.Animation.NPC; internal class CharacterAnimManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) { QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); } }