using System.Linq; using OWML.Utils; using QSB.CampfireSync.WorldObjects; using QSB.ClientServerStateSync; using QSB.Events; using QSB.Messaging; using QSB.MeteorSync.WorldObjects; using QSB.OrbSync; using QSB.OrbSync.TransformSync; using QSB.QuantumSync; using QSB.Tools.TranslatorTool.TranslationSync; using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects; using QSB.TornadoSync; using QSB.TornadoSync.WorldObjects; using QSB.Utility; using QSB.WorldSync; namespace QSB.Player.Events { // Can be sent by any client (including host) to signal they want latest worldobject, player, and server infomation public class RequestStateResyncEvent : QSBEvent { public static bool _waitingForEvent; public override bool RequireWorldObjectsReady => false; public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBRequestStateResync, Handler); public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBRequestStateResync, Handler); private void Handler() { if (_waitingForEvent) { return; } _waitingForEvent = true; SendEvent(CreateMessage()); } private PlayerMessage CreateMessage() => new() { AboutId = LocalPlayerId }; public override void OnReceiveLocal(bool isHost, PlayerMessage message) { QSBCore.UnityEvents.FireInNUpdates(() => { if (_waitingForEvent) { DebugLog.ToConsole($"Did not receive PlayerInformationEvent in time. Setting _waitingForEvent to false.", OWML.Common.MessageType.Info); _waitingForEvent = false; } }, 60); } public override void OnReceiveRemote(bool isHost, PlayerMessage message) { // send response only to the requesting client QSBEventManager.ForIdOverride = message.FromId; try { // if host, send worldobject and server states if (isHost) { QSBEventManager.FireEvent(EventNames.QSBServerState, ServerStateManager.Instance.GetServerState()); QSBEventManager.FireEvent(EventNames.QSBPlayerInformation); if (WorldObjectManager.AllObjectsReady) { SendWorldObjectInfo(); } } // if client, send player and client states else { QSBEventManager.FireEvent(EventNames.QSBPlayerInformation); } // SPECIAL CASE: whoever owns the orbs sends their drag state foreach (var sync in NomaiOrbTransformSync.Instances) { if (sync && sync.HasAuthority && sync.Orb) { QSBEventManager.FireEvent(EventNames.QSBOrbUser, OrbManager.Orbs.IndexOf(sync.Orb), sync.Orb._isBeingDragged); } } } finally { QSBEventManager.ForIdOverride = uint.MaxValue; } } private void SendWorldObjectInfo() { QSBWorldSync.DialogueConditions.ForEach(condition => QSBEventManager.FireEvent(EventNames.DialogueConditionChanged, condition.Key, condition.Value)); QSBWorldSync.ShipLogFacts.ForEach(fact => QSBEventManager.FireEvent(EventNames.QSBRevealFact, fact.Id, fact.SaveGame, false)); foreach (var wallText in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0)) { wallText.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.WallText, wallText.ObjectId, id)); } foreach (var computer in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0)) { computer.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.Computer, computer.ObjectId, id)); } foreach (var vesselComputer in QSBWorldSync.GetWorldObjects().Where(x => x.AttachedObject.GetValue("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0)) { vesselComputer.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.VesselComputer, vesselComputer.ObjectId, id)); } QSBWorldSync.GetWorldObjects().ForEach(x => QSBEventManager.FireEvent(EventNames.QSBQuantumAuthority, x.ObjectId, x.ControllingPlayer)); QSBWorldSync.GetWorldObjects().ForEach(campfire => QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState())); QSBWorldSync.GetWorldObjects().ForEach(fragment => QSBEventManager.FireEvent(EventNames.QSBFragmentResync, fragment)); QSBWorldSync.GetWorldObjects().ForEach(tornado => QSBEventManager.FireEvent(EventNames.QSBTornadoFormState, tornado)); } } }