using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.ConversationSync.Events { public class ConversationMessage : EnumWorldObjectMessage { public string Message { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); Message = reader.ReadString(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(Message); } } }