using UnityEngine;
namespace QSB.PlayerBodySetup.Remote;
public static class ShaderReplacer
{
///
/// the materials on the prefabs have the exact same name as the ones in game.
/// if we just use Shader.Find, we can get the in-game ones instead of the prefab ones,
/// and replace the prefab ones with the in-game ones.
/// i am amazed that this works, and i hope it isn't super brittle.
///
public static void ReplaceShaders(GameObject prefab)
{
foreach (var renderer in prefab.GetComponentsInChildren(true))
{
foreach (var material in renderer.sharedMaterials)
{
if (material == null)
{
continue;
}
var replacementShader = Shader.Find(material.shader.name);
if (replacementShader == null)
{
continue;
}
material.shader = replacementShader;
}
}
}
}