using QSB.WorldSync; using UnityEngine; namespace QSB.SectorSync { public class QSBSector : WorldObject { public Sector Sector { get; private set; } public Sector.Name Type => Sector.GetName(); public string Name => Sector.name; public Transform Transform => Sector.transform; public Vector3 Position => Transform.position; public void Init(Sector sector, int id) { Sector = sector; ObjectId = id; } } }