using QSB.MeteorSync.WorldObjects; using QSB.WorldSync; namespace QSB.MeteorSync { public class MeteorManager : WorldObjectManager { public static bool MeteorsReady; protected override void RebuildWorldObjects(OWScene scene) { QSBWorldSync.Init(); // wait a bit because meteors get created late QSBCore.UnityEvents.FireInNUpdates(() => { QSBWorldSync.Init(); MeteorsReady = true; }, 10); } } }