using QSB.Messaging;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.AuthoritySync;
///
/// helper implementation of the interface
///
public abstract class AuthWorldObject : WorldObject, IAuthWorldObject
where T : MonoBehaviour
{
public uint Owner { get; set; }
public abstract bool CanOwn { get; }
public override void SendInitialState(uint to)
{
((IAuthWorldObject)this).SendMessage(new WorldObjectAuthMessage(Owner) { To = to });
}
}