using Mirror;
using QSB.Localization;
using QSB.Menus;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.Player.Messages;
///
/// always sent by host
///
internal class PlayerKickMessage : QSBMessage
{
private uint PlayerId;
public PlayerKickMessage(uint playerId, string reason) : base(reason) =>
PlayerId = playerId;
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerId);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerId = reader.Read();
}
public override void OnReceiveLocal()
{
if (!QSBCore.IsHost)
{
return;
}
Delay.RunFramesLater(10, KickPlayer);
}
private void KickPlayer()
=> PlayerId.GetNetworkConnection().Disconnect();
public override void OnReceiveRemote()
{
if (PlayerId != QSBPlayerManager.LocalPlayerId)
{
if (QSBPlayerManager.PlayerExists(PlayerId))
{
DebugLog.ToAll(string.Format(QSBLocalization.Current.PlayerWasKicked, QSBPlayerManager.GetPlayer(PlayerId).Name));
return;
}
DebugLog.ToAll(string.Format(QSBLocalization.Current.PlayerWasKicked, PlayerId));
return;
}
DebugLog.ToAll(string.Format(QSBLocalization.Current.KickedFromServer, Data));
MenuManager.Instance.OnKicked(Data);
}
}