using OWML.Common; using QSB.Player; using QSB.Player.TransformSync; using QSB.Utility; using QuantumUNET.Components; using QuantumUNET.Transport; using System.Linq; using UnityEngine; namespace QSB.TransformSync { /* * Rewrite number : 4 * God has cursed me for my hubris, and my work is never finished. */ public abstract class BaseTransformSync : QNetworkTransform { public uint AttachedNetId => NetIdentity?.NetId.Value ?? uint.MaxValue; public uint PlayerId => NetIdentity.RootIdentity?.NetId.Value ?? NetIdentity.NetId.Value; public PlayerInfo Player => QSBPlayerManager.GetPlayer(PlayerId); public Transform ReferenceTransform { get; set; } public GameObject AttachedObject { get; set; } public abstract bool IsReady { get; } public abstract bool UseInterpolation { get; } protected abstract GameObject InitLocalTransform(); protected abstract GameObject InitRemoteTransform(); private bool _isInitialized; private const float SmoothTime = 0.1f; protected virtual float DistanceLeeway { get; } = 5f; private float _previousDistance; private Vector3 _positionSmoothVelocity; private Quaternion _rotationSmoothVelocity; protected IntermediaryTransform _intermediaryTransform; public virtual void Start() { var lowestBound = Resources.FindObjectsOfTypeAll() .Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last(); NetIdentity.SetRootIdentity(lowestBound.NetIdentity); DontDestroyOnLoad(gameObject); _intermediaryTransform = new IntermediaryTransform(transform); QSBSceneManager.OnSceneLoaded += OnSceneLoaded; } protected virtual void OnDestroy() { if (!HasAuthority && AttachedObject != null) { Destroy(AttachedObject); } QSBSceneManager.OnSceneLoaded -= OnSceneLoaded; } private void OnSceneLoaded(OWScene scene, bool isInUniverse) => _isInitialized = false; protected virtual void Init() { AttachedObject = HasAuthority ? InitLocalTransform() : InitRemoteTransform(); _isInitialized = true; } public override void SerializeTransform(QNetworkWriter writer) { if (_intermediaryTransform == null) { _intermediaryTransform = new IntermediaryTransform(transform); } var worldPos = _intermediaryTransform.GetPosition(); var worldRot = _intermediaryTransform.GetRotation(); writer.Write(worldPos); SerializeRotation(writer, worldRot); _prevPosition = worldPos; _prevRotation = worldRot; } public override void DeserializeTransform(QNetworkReader reader) { if (!QSBCore.HasWokenUp) { reader.ReadVector3(); DeserializeRotation(reader); return; } var pos = reader.ReadVector3(); var rot = DeserializeRotation(reader); if (HasAuthority) { return; } _intermediaryTransform.SetPosition(pos); _intermediaryTransform.SetRotation(rot); if (_intermediaryTransform.GetPosition() == Vector3.zero) { DebugLog.ToConsole($"Warning - {PlayerId}.{GetType().Name} at (0,0,0)! - Given position was {pos}", MessageType.Warning); } } public override void Update() { if (!_isInitialized && IsReady) { Init(); } else if (_isInitialized && !IsReady) { _isInitialized = false; return; } if (!_isInitialized) { return; } if (AttachedObject == null) { DebugLog.ToConsole($"Warning - AttachedObject {Player.PlayerId}.{GetType().Name} is null.", MessageType.Warning); return; } UpdateTransform(); base.Update(); } protected virtual void UpdateTransform() { if (HasAuthority) { _intermediaryTransform.EncodePosition(AttachedObject.transform.position); _intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation); return; } var targetPos = _intermediaryTransform.GetTargetPosition_ParentedToReference(); var targetRot = _intermediaryTransform.GetTargetRotation_ParentedToReference(); if (targetPos != Vector3.zero && _intermediaryTransform.GetTargetPosition_Unparented() != Vector3.zero) { if (UseInterpolation) { AttachedObject.transform.localPosition = SmartSmoothDamp(AttachedObject.transform.localPosition, targetPos); AttachedObject.transform.localRotation = QuaternionHelper.SmoothDamp(AttachedObject.transform.localRotation, targetRot, ref _rotationSmoothVelocity, SmoothTime); } else { AttachedObject.transform.localPosition = targetPos; AttachedObject.transform.localRotation = targetRot; } } } public override bool HasMoved() { var displacementMagnitude = (_intermediaryTransform.GetPosition() - _prevPosition).magnitude; return displacementMagnitude > 1E-03f || Quaternion.Angle(_intermediaryTransform.GetRotation(), _prevRotation) > 1E-03f; } public void SetReferenceTransform(Transform transform) { if (ReferenceTransform == transform) { return; } ReferenceTransform = transform; _intermediaryTransform.SetReferenceTransform(transform); if (AttachedObject == null) { DebugLog.ToConsole($"Warning - AttachedObject was null for {PlayerId}.{GetType().Name} when trying to set reference transform to {transform.name}. Waiting until not null...", MessageType.Warning); QSBCore.UnityEvents.RunWhen( () => AttachedObject != null, () => ReparentAttachedObject(transform)); return; } if (!HasAuthority) { ReparentAttachedObject(transform); } } private void ReparentAttachedObject(Transform sectorTransform) { if (AttachedObject.transform.parent != null && AttachedObject.transform.parent.GetComponent() == null) { DebugLog.ToConsole($"Warning - Trying to reparent AttachedObject {AttachedObject.name} which wasnt attached to sector!", MessageType.Warning); } AttachedObject.transform.SetParent(sectorTransform, true); AttachedObject.transform.localScale = GetType() == typeof(PlayerTransformSync) ? Vector3.one / 10 : Vector3.one; } private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition) { var distance = Vector3.Distance(currentPosition, targetPosition); if (distance > _previousDistance + DistanceLeeway) { _previousDistance = distance; return targetPosition; } _previousDistance = distance; return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime); } private void OnRenderObject() { if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug || !IsReady) { return; } Popcron.Gizmos.Cube(_intermediaryTransform.GetTargetPosition_Unparented(), _intermediaryTransform.GetTargetRotation_Unparented(), Vector3.one / 2, Color.red); var color = HasMoved() ? Color.green : Color.yellow; Popcron.Gizmos.Cube(AttachedObject.transform.position, AttachedObject.transform.rotation, Vector3.one / 2, color); Popcron.Gizmos.Line(AttachedObject.transform.position, ReferenceTransform.position, Color.cyan); } } }