using Cysharp.Threading.Tasks; using QSB.EchoesOfTheEye.EclipseCodeControllers.WorldObjects; using QSB.WorldSync; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace QSB.EchoesOfTheEye.EclipseCodeControllers; public class CodeControllerManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem; public override bool DlcOnly => true; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) { QSBWorldSync.Init(); } }