using OWML.Common; using QSB.Utility; using UnityEngine; namespace QSB.Tools { public class QSBProbe : MonoBehaviour { private uint _attachedNetId; public void Init(uint netid) { _attachedNetId = netid; } void Start() { gameObject.SetActive(false); } public void Activate() { DebugLog.ToConsole($"Activating player {_attachedNetId}'s probe.", MessageType.Info); gameObject.SetActive(true); } public void Deactivate() { DebugLog.ToConsole($"Deactivating player {_attachedNetId}'s probe.", MessageType.Info); gameObject.SetActive(false); } } }